Everyday Struggle
2023

Type : Game

Tools: Unity | Maya | Illustrator



Simulate our everyday struggle in a capitalist society with a game-play experience.

In the game, one hour goes by in one second, the rent is due in one month (12 minutes in the game), player is free to choose what to do, while he has to keep himself in a good condition (The player loses if any one of the bar values goes extreme). Player wins the game if he manages to earn enough money to pay the rent at the end, while this game is designed to be almost impossible to win, as to visualise the real struggle to be alive and have a balance life today.

The game starts in a 3D scene in a room, players move around the room to explore what they can do in the room (eating, sleeping, playing music, studying or working), they are all individual mini 2D games in 2D, which affects the player’s different states (shown as the bar values). Different mini games are also interrelated, for example, if the player studies more, more money can be earned when the player works. If the anxiety level of the player is too high, when the player sleeps, he will have a bad dream, while if the level is low, the player will have a good dream.

The graphic style of the game is in pixelated and 2D/3D graphics, in the 3D scene, a 2D like style was choosen to texturise the 3D model of the room, making it looks 2D in a 3D environment, to match the overall graphic style of the game.

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